3. 8 for KSP 1. 0 Lots of stuff, installation changes. Near Future Technologies configs by @Rodger. Not sure, but I think you gotta choose between either waterfall or realplume; as they both edit the same things. 3 for KSP 1. master. Kerbalism if you want an advanced life support mod. 8. 3. In addition, AVP is compatible with OPM and various system scales (such as x2. 6 is the last version of Smokescreen compatible with pre KSP 1. GemstoneLV A mod containing some Japanese rocket parts, specifically those for the H-II rocket. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. Im currently running: ClickThroughBlocker, ToolbarControl, Astronomers Visual Pack, Chatterer, Engine Light Relit, EVE-Redux, Kerbal Engineer, Kopernicus, Modular Flight Integrator, Parallax + stock textures, RealPlume +. So if I install RealPlume and already have Waterfall, you’re saying that I’ll get the Waterfall enhancements everywhere they’re applicable and have RealPlume as backup to fill in the holes? I prefer Waterfall for the performance improvement, but I might just get RealPlume alongside it if that’s the case. This might leave rockets feeling a bit overpowered in the vanilla KSP system. It is up to the people writing the configs to manage the conflicts. 7. Sign In. Sign In. 3. 1 56 0. Tsyklon-4 recreation by me, Engines from Bluedog Design Bureau. What do you guys think is better? 177 votes. guess I won't actually be playing any KSP this semester. 1. 7. 2, when the most recent versions are Trajectories 1. 5 Artemis Construction Kit Adds parts inspired by NASA's Artemis missions including Orion & SLS. Updates. I also checked the FX folders. How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. Just adds food, water, & oxygen. 1 for KSP 1. 22. version file. 别问,问就是太宠粉。. Compare. Restart KSP. 23, and its ideas come mostly from Nothke. Quote; Link to comment Share on other sites. It is built on the effects of 0. Despite having a higher version number, v1. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. Kerbal Space Program Sandbox game Space simulator Gaming Sim game. I really like both. 2. Spectra is MUCH worse than AVP in graphics but better in. The cold. 8 Added better HDR handling to shaders, should result in less TUFX breakage in HDR mode Added new Billboard (Additive Directional) shader Added waterfall-spotlight-1 and waterfall-floodlight-1 templates Added new Light controller (link effects to a light intensity) Added two new flare textures to use WaterfallRestock 0. So I loaded the other half: KSP works fine. 0. Parallax (I want this one to be included no matter what) Planet Shine. 75m and 0. From the main menu, click on settings and then Graphics at the top. 3. Are there any known problems on Mac? I'm on OS 10. Waterfall FX support. 0 - 1. 1289 v0. Nothing to show {{ refName }}. 5, waterfall 0. 3. log to github issue, along with a snapshot of your game folder). kerbalspaceprogram. 3. 2 new kerolox sea level plumes to supersede all previous ones. Real Plume. 75m and 0. 8 [19 Apr 2016] - Recompiled for KSP v1. Deadly Reentry 7. 0 or 3. TUFX (TUFX 1. 1-patched) AIES Patches for the AIES Aerospace mod (AIES-Patches 0. Set x,y,z as a unit vector in the direction you want the plume to point. Kopernicus. No logs => No support SmokeScreen is a plugin whereby artists can add improved engine effects. In today's episode we are previewing the following mod:Real Plume - Stock Configs: number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. 8x, Smokescreen. The engine and fuel tank are one single part which means that it isn't possible to increase the burn time for it by. A set of expanding plume effects and basic configs that can be attached to any engine as appropriate. That doesn't happen often. I've been asked a couple times about what that list is, so I. I like it, but I personally had to ditch TUFX. 0 "KSP 1. 1 →. . Changelog 2. X - New decouplers - New fairings - N1 revamp - Blok D revamp Taerobee Space Technologies (TBEE) This mod adds some early rocket engines, such as Aerobee and X-4 (V-2 sounding rocket) to Kerbal Space Program. Im just waiting for ksp 2. zicrowave. 0) Reply stewake •. Modlist: Astronomer's Visual Pack (AstronomersVisualPack 3:v4. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 1:. 12. 3 API changes for Crew Transfers. However, the Waterfall forum thread states that. No, the incompatibility stems from the fact Restock fixes all the crazy fx transform scaling in the stock parts. 9. Install Shaddy from CKAN or SpaceDock to GameData. More sharing options. 29. Unfortunately and yet fortunately, KSP 2 will replace both the need for Restock and Waterfall. 12 Fixes deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . For me, realplume looks better in vacuum while. I've tried reinstalling Realplume, and then getting the new 1. 0) 64bit ClickThroughBlocker - 2. Rocket Sound Enhancement Default Modding Guide. 5. I had to modify quite a lot and make my own config for waterfall, I’m not done with the configs yet (gonna add it to all stock SRB’s) but I’ll probably put it out as a mod once I finish that. Version 1. 4 or later. RealPlume is a great mod, but it can be made better. TUFX hdr fixes this. This started as a performance-enhanced version of EVE. Many are actually fine and some are easily fixable if you know how to. Adds new effects for all liquid engines, as well as new effects for capsules with built-in RCS. 8. Assets 3. I've pretty much tried everything I can think of to get this working, but no luck. 10. It incorporates work from a number of modders as well as elements of the old Porkjet Part Overhaul. or just delete the cloud texture for kerbin! i do the same thing for things like jool cuz i want everywhere else to have clouds but love the stock jool texture! 2. 8x, Smokescreen. 4. Smokescreen helps, but when we're talki. CapCom. This is a heavily modded install and everybody's mods NRE in here, but the Waterfall ones seem to be generated like every frame or something. Requires SmokeScreen and secondary configs to function correctly. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). it's safe to add to any game or remove, won't cause any issue bc it doesn't alter any part qualities at all, restock+/RestockPlus is the companion-mod for it that. 1) will be out whenever I figure out how to fix all the issues. Deconflicts with Waterfall for. I’ll say my favorite thing about waterfall is the RCS plumes,. I tried installing SmokeScreen through mods that are dependent like RealPlume and still no luck. 1 version of Realplume, but it didn't work. KSP part temperatures are allowed to be so high that the amount of cooling that is provided by say, a 1500K radiator is enough for a million ships. com and signed with GitHub’s verified signature. IMO, KSP 1. 2. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. It won't work without Waterfall [forum. Waterfall + SRB + Realplume = Awesome 17 Sim game 8 comments Best Add a Comment BuckFiden420 • 1 yr. Using mesh based plumes it offers better looking plumes in most situations with better performance as well compared to realplume. X) 19 Oct 18:06 . Features; Dependencies; Installation; Contributing; License; Features. for Kerbal Space Program, from Fearingman96. 20. SIMILAR ITEMS (based on metadata). 10. Remember me Not recommended on shared computers. Fixed west vs east runways. I think Kerbalism (though great) is probably too much for stock. 3 Achievements - 1. Realistic is not always beautiful. Sign In. When the booster is ignited, the waterfall effects will kick on for the duration of the booster burn, and then flame out, but the whole time the stock effects will continuously play. 0, WaterfallRestock 0. Activity is a relative number indicating how actively a project is being developed. Waterfall every day of the week, hydrolox engine SL plumes look incredible with it. [1] An update for the Making History expansion was released alongside this major release. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New Realplume configs) Picture credit. 0. 10. I was under the impression that waterfall would only override the plumes when it had a. RealPlume v13. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. -FPS is abysmal. Also included is RealPlume support for the added SRBs. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. Are you intending in the future to change your Near Future Launch Vehicles liquid-fuel engines to have Waterfall plumes, or do you intend them to remain a RealPlume part? Edit: I actually just noticed they do have a Waterfall plume, but also a RealPlume plume (which makes the former almost impossible to see). 6. This latest version (0. RealPlume or Waterfall? 135 votes 108 Waterfall 27 RealPlume Voting closed 8 Related Topics Gaming Sim game 6 comments Best Add a Comment Waterfall every day of the week, hydrolox engine SL plumes look incredible with it yeah, but srb and kerosine look better with real plume. I noticed that the rocket plumes are in the opposite direction that they should be, and RCS plumes are too large. You can kolonize, build generation ships, go FTL, or just blow a bunch of shit up Expanse style. There was a project to make plumes like this. Assets 3. Knight of St. 0)Breaking Ground (BreakingGround-DLC 1. This mod would not be possible without the help of the many contributors on the project: Contributors: Felger, Nazari1382, ferram4, Dragon01, Kickasskyle, Probus, Nhawks1717, DerpyFirework,. Specifically, KnightOfStJohn and Zorg have been very instrumental in. 8x, Smokescreen. KSP 1. Edited July 3,. cfg uses :FINAL meaning it can't be overridden by the waterfall patch Well, :FINAL patches are applied in alphabetic order by filename (and path) so if you want to override another mods FINAL patch just make sure that it's in a folder that comes after it alphabetically (which is. Proceed with caution. 1 all the way up to the most recent, ver 2. 1. 4. KSP-RO/RealPlume. For me, realplume looks better in vacuum while waterfall looks better in sea level. 9 Fix effects on root part 2. 5 Features --If physics jolts cause a vessel with launch clamps to shift out of PRELAUNCH then put it back in PRELAUNCH. 7. Waterfall, and Luciole. I don't use either/ I don't care. 9) B9 Part Switch (B9PartSwitch v2. [KSP 2] I'm trying really hard to make a Mun capable ship but this rocket already needs the lander stage for a mun enounter and. [deleted] • 2 yr. 23, and its ideas come mostly from Nothke. Changelog 2. As mentioned before please direct any potential issues regarding RealPlume and Waterfall conflicts to me and not bother Nertea with it. 0. Waterfall is a mod for. 1 a300dc0. And again, them vac plumes are simply the best. I have it installed and it works fine here. Engines now actually produce light. . 1 is actually a backward port for the older KSP version. This also effects several Bluedog Design Bureau SRB effects for interstages, separation motors, and abort motors, in addition to the stock ones. Playing in a rescaled solar system 2 to 3 times larger will make. 3: Added China's earliest orbital rocket, Long March - 1(长征一号, Changzheng) and first satellite Dongfanghong - 1 (东方红一号, The East is Red) into the game. TantaresLV (KSP 1. Real Plume is a set of FX and prefabbed configs for Sarbian's Smokescreen Plugin. Absent other mods it's still going to run on LF or LF /O anyway. 3, stick with v1. I don't think this has to do with Hardware, but just in case:RealPlume comes bundled with SmokeScreen v2. Real Plume - Stock Configs (RealPlume-StockConfigs v4. I've tried a bunch of native and scatterer anti-aliasing settings as recommended further back in the thread but that hasn't fixed it. (vacuum) 85. I've been replacing the plumes on SpaceY and FASA engines and while I was learning how Waterfall works, I accidentally assigned multiple effects to an engine. 25m, SIVB 4. KSP 1. The best realistic plume mod I know of is Waterfall. RealPlume is also an amazing mod and I really love it, but I have to painfully remove it because of severe FPS drop and, more importantly, that it overrides action group bindings for engines. 25m). 0. Yeah you need realplume stock for the stock srbs to work I’m pretty sure, but I’ll check it out and make sure. 4. RealPlume v13. It basically computes a 3D representation of the engine plume based on atmospheric pressure, rather than trying to fake it with particles. 0). Could not load tags. These files are. Aside from these issues, I really like this mod- it looks so much better than before! Quote; Link to commentRealplume-RFStockalike actually does not work for me. I have personally tested this myself. 3, and ReStock 1. Installation. 4. KSP does have unlocked ability to form reentry trails (something Reentry particle effect renewed now does) but those are highly resource intensive and look pretty horrible. 21 Harmony - 2. I have personally tested this myself. Waterfall is IMO the new gold standard for KSP plumes. Reload to refresh your session. 3. Loaded with RealPlume-StockConfigs only (ModuleManager, SmokeScreen, RealPlume, RealPlume-StockConfigs) The Action groups set were both removed, reset back to none. (ie kindly upload KSP. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS. Essential. So long as KSP's handling of the EFFECTS node or the particle system doesnt change, RealPlume will work for new versions of KSP. 3) - This mod is still a big work-in-progress Please post any balancing changes or bugs you find. 18 for KSP 1. It's probably at least an order of magnitude easier on computers than complex plumes (e. Restock uses a novel method to stop KSP from loading stock assets - a blacklist file. Atmosphere, <double>, default value = 1, Can be set to any positive number. together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows. Posted January 4, 2022. 2. By zer0Kerbal and originally by @Beale adopted with express permission and brought to you by KerbSimpleCo Features Adds 24 stockalike parts Taerobee -. I don't know if RCS thruster plumes actually look like that, but it kinda makes sense. * Add Waterfall support for all parts. cs. Tantares. My project is therefore left happily without a reason to continue. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS PROVIDED BY THIS MOD. Sign In. Updates. 0) just makes me happy. RealPlume v13. 11 + mods is pretty-much a finished, complete game. 1) ClickThrough Blocker (ClickThroughBlocker 1:0. 0 Latest. 5 1. 18. . 0 B9 Part Switch - 1. v9. I will submit a pull request when I have some time to fix it but it depends on when Pak merges and releases it. x, so you need to update it. 5. Assets 3. 8. As a child, Lois was an army brat. Business, Economics, and Finance. 2 port had to be developed *after* the KSP 1. 0. Significant stack of performance updates that should increase performane significantly on ships/templates with lots of effects (big thanks to Al2Me6, DRVeyl, JohnnyOThan) Fixes to Additive Volumetric shader including fix for atmosphere sorting at night sans scatterer. So I am running the waterfall mod and stock waterfall effects but the plume for the NERV engine stays the same. Recent commits have higher weight than older. If you upgraded RFStockalike from 3. This is my continuation of EVE (Environmental Visual Enhancements). 2 and above, if you don't have its dependencies (Stock Waterfall Effects and Solid Waterfall Effects (SWE) and its dependencies) or just don't want the bundle, you don't need to copy the WarpPrimeWeaponryRealPlume folder to your. . My first idea (and only idea, really) is to task someone, who knows KSP well enough, to find the settings, or the code, that controls how long smoke sticks around for before it fades out. ago. 2) Real Plume - Stock Configs (RealPlume-StockConfigs v4. It’s a really good mod and it works with your purposes, you should get it! Waterfall is impressive. new RAPIER plume is known to impose performance issues on some lower end machines. 4. 4. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errorsRemember me Not recommended on shared computers. 1. 5], fix Planetarium. 1. oh, that's why. 30 Apr 23:22 . Having read the discussion here and the documentation on the GitHub, I gather that most people mainly use the simple cylinder mesh to get good plumes from all angles, especially looking from straight behind, but I wonder if there's a way to enable that kind. ← 1. It keeps freezing on initial app load saying a certain mod DLL is not compatible. 5. 4. Stock Waterfall Effects - KSP. This version uses a few more. • some plumes are visible through. x - Reviva - The IVA Revival! KSP Reviva is the IVA Revival! For Kerbals who like to fly first person. txt to . v1. 4. Waterfall. 8) ReStock (ReStock 1. It's mesh-based so the effects are always consistent whether you're at normal game speed or some ridiculous timewarp. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to. 1. Activity is a relative number indicating how actively a project is being developed. Realistic is not always beautiful. Forgot your password? Sign UpSo I've fixed the reDirect one. 13)Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1. I'm returning to KSP from another "vacation time", and just happened to join this subreddit (and Reddit as a whole) a short while ago, so I have been…There is an optional patch in realplume-stock to disable realplumes if waterfall definitions are present for a part: @PART:HAS[@MODULE[ModuleWaterfallFX]]:BEFORE[zRealPlume] { !PLUME{} }. It was a mess, but it did contain Waterfall plumes mixed with Real Plumes (I think) and presto, I got Waterfall FX with puffy SRB smoke trails. I've got configs I made a long time ago for HotRockets/Smokescreen, and I'm trying out RealPlume equivalents (on a stock-scale Kerbin). This update is certified to work only with KSP 1. 3. Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. GameData\RealPlume-Stock\UmbraSpaceIndustries\Sounding_Rockets. 22. I'm pretty sure Rocket Sound Enhancements is. More often than not, you don't need to touch this parameter. Proceed with caution. 2. Kerbalism, on the other hand, is a whole different ball of wax. Later, Veteran Modder Nertea, in collaboration with other highly experienced modders, created Waterfall, arguably one of the best QoL mods. 5. Sometime between when RealPlume-Stock v1. Instead of trying to fix this, they decided that the rate of coolant flow would be a better thing to balance with, so a part can transfer X heat per tick, and that X has been calibrated to be. x --Launch Clamps can now be set to completely rigid --Removed compatibility checker v3. g shock diamonds) using stock particle systems or SmokeScreen. 10. Realplume is better. The some of the existing cryo plume templates in Waterfall were made for BDB originally but I think I want to improve them further with more use of the dynamic shader. 0 C# ksp-planetshine VS Waterfall Mesh-driven engine effect framework for Kerbal Space Program (by post-kerbin-mining-corporation) TUFX. 1 RealPlume - Stock 0. 6 Ablative-Airbrake - 1. Installed Version KSP 1. Here’s a bunch of random pics from the. 0. Ksp console (aka pain in the ass) edition, I'm very proud of these landings due to the fact I play on ps5, despite thr power the ps5 it runs like shit, and. Hi - i have a fresh install of KSP and tried using this mod. KSP 1. 0. Is anyone else experiencing this issue in 2:v13. I am trying to learn some audio editing to make my own loops (again if I get decent results I will submit to waterfall as well as realplume) but in the meantime, you have an SRB one, soundaltloop2 which is used for kero and other "hard running" engines and then soundaltloop which is used for other things like cryo, some hypergols, many upper. If an action group is set with RealPlume installed, then it won't be there without this mod, and maybe vice versa. 8? Edited February 11 by KrazyKerbinaut Change version to express RealPlume and Stock Configs versions. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. 16. once i take off i realise that the srb 's only have small yellow ,circle particles coming out, no smoke no plume, once i activate the lfe it doesnt show any flames or smoke (ik lfe engines. RealPlume is a mod that adds realistic engine exhaust plume expansion to engine parts in Kerbal Space Program. 19. 2) Recycled Parts Farscape (RecycledPartsFarscape 0. When i download reaplume and all its dependencies (module manager,smoke screen) i use one one my rockets with srbs and lfe engines.